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Chapter 2
Algorithm
2.1
Math and geometry basic
2.1.1
geometry
2.1.2
Permutation and combination
2.1.3
solution space
2.1.4
Usage of model %
2.2
Recursive
2.3
Sort
2.3.1
Simple sort
2.3.2
quick sort
2.3.3
Bucket and radix sort
2.4
Greedy
2.4.1
application
2.5
Divide Conquer
2.6
Dynamic programming
2.7
backtracing and branch and bound
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